![]() ![]() The games industry has long struggled with representation, inclusivity, and diversity, especially with respect to its leading protagonists. We allow the player to decide which story they want to explore and which of the twins to believe." Close collaborationsĭontnod setting perspective and false memories as the groundwork for a new experience is interesting enough, but it isn't the only reason Tell Me Why has turned heads. "You know, your childhood memory of an event might not be an accurate of what actually happened," Guillaume continues, explaining you will have the opportunity to ultimately decide which version of events is canonical in Tell Me Why, with that decision ultimately affecting the branching pathway of the narrative. "They haven't seen each other for 10 years – they were children at the time – so they may have different perspectives and they may remember events differently." ![]() And because we have these two lead characters – you don't just play as Tyler or as Alyson, you get to play as both of them as the story unfolds – we are able to explore the question of perspective," Guillaume tells me, though the reasons behind the twins' estrangement and reunion is under wraps for the time being. "The twins can recall and project their memories, relive them, and share them together. Tell Me Why explores the intersection between these two ideas, as twins reunite to recall and reconsider points of conflict in their formative years. The hook is rooted in the belief that children are more susceptible to forming false memories than adults the mechanic in an understanding that the experiences, events, and emotions that we are able to remember as children can ultimately shape who we become as adults. ![]() "We allow the player to decide which story they want to explore and which of the twins to believe." Florent Guillaumeĭontnod is investing in a strong narrative hook and a new key mechanic for you to explore its characters, story, and world. ![]()
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